Inux might one day achieve 100% compatibility with every gsme ever made running on quad quantum ai kernels and you'll still be having sound issues, and suspend will sometimes just not work
Linux Gaming
Discussions and news about gaming on the GNU/Linux family of operating systems (including the Steam Deck). Potentially a $HOME
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I know right. All things considered however I've not had too bad of a time. Sound wise I think I've just been spoiled by my ThinkPad where everything works perfectly 99.9% of the time.
What's that about?
This has been my exact experience with Linux throughout the last 2 decades. Old computers, new computers, it doesn't matter. The reliability of the audio systems have always been horrible for me.
I do not understand how the things work, which means I'm not going to be able to know what needs to happen, but through troubleshooting of specifically audio throughout the years I pretty much get the feeling that most "solutions" are entirely made up and no one actually understands why those solutions work. It's weird, because other issues don't generally have that feel.
It's almost always a compatibility issue. It's kind of arcane obscure stuff, like the particular version of the particular sound chip that somehow works 99% of the time with the same kernel drivers for the chip family but has some small bug that makes the audio engine bork. Allegedly Pipewire has been working hard at being more resilient to those issues and it's been integrated progressively in more and more distributions.
Yeah it's been so much worse just some years ago. I'm forever traumatised by the acronym ALSA.
ALSA was a big step up over OSS.
What distro?
Pop!
What game?
Immortals Fenyx Rising.
What GPU?
3060
Open source or proprietary drivers?
The ones pop os installs by default.