this post was submitted on 14 Jun 2023
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FFXIV Online

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Personally I would love a Corsair/Pirate themed job that uses a cutlass/pistol combo. Sort of an inverse Red Mage where you go melee to build up a gauge and then jump back to to a ranged burst. Also I don't think we have enough Pirate aesthetics in the game at higher levels. I think it would also slot nicely into using Scouting gear alongside Ninja.

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[–] [email protected] 1 points 1 year ago

I'd like a melee/hybrid healer

[–] [email protected] 1 points 1 year ago

Gambler! I want gambler! I specifically want a dice mainhand for gposes haha

[–] [email protected] 0 points 1 year ago (1 children)

What's the expected roles this time around, caster and physranged? I'd be interested in a high APM fast-caster, maybe something like healers with 1.5s cast time GCDs (but as a DPS give it a rotation and a ton of oGCDs to weave).

Anything else that uses Scouting gear would also be appreciated. I like to flex NIN and it kinda sucks how low value that Scouting gear can be.

[–] [email protected] 1 points 1 year ago (1 children)

Caster was confirmed in a live letter, and we apparently know it will be Krile's new job in the next expac.

[–] [email protected] 1 points 1 year ago

My bet is geomancer

[–] [email protected] 0 points 1 year ago (1 children)

I wonder how many more jobs they can add to the game until it becomes simply too much or redundant due to them requiring time to level up. Or if some will be level linked with each other.

[–] [email protected] 2 points 1 year ago

I feel like this is the main reason they've been homogenizing tanks/healers and unifying burst timers. They feel compelled to add multiple new jobs every expansion, and this makes it much simpler to design and balance them. That said, I'd prefer seeing few unique jobs over many samey ones.