PastaRhythm

joined 1 year ago
[–] [email protected] 1 points 3 months ago (1 children)

For some reason I didn't include this in my original comment, but to install the flatpaks of .NET 6 and mono 6, you'll need to use the terminal. Here are the commands I used:

flatpak install flathub dotnet6
flatpak install flathub mono6
[–] [email protected] 2 points 3 months ago (3 children)

I had an absolute mess of a time trying to get Unity working on Linux. Even once I got it working, it had an issue where hovering over the Burst menu would cause the whole OS to lock up and I would have to reboot. It wasn't a good experience. I've never used Wine so I don't know if that would be any better.

When I first got it working, I wrote down the steps I took. I don't know if this is everything I had to do or if I forgot a step, but it might be a good starting point.

  • Install Unity Hub from the Pop!_Shop. I vividly remember not being able to get it to work right any other way.
  • Install .NET and Mono via flatpak. I wrote down that it had to be version 6 of both SDKs, don't remember why.
  • Install the flatpak version of Visual Studio Code. You can do this from the Pop!_Shop if you want.
  • Get the C# extension for VSC if you don't have it.
  • Once in Unity, go to "Edit/Preferences/External Tools" and check "Generate .csproj files for:"
    • Embedded packages
    • Local packages
    • Registry packages
    • Git packages
    • Built-in packages
  • Click "Regenerate project files"
  • When you open a script, Unity will tell you to set "Omnisharp: Use Modern Net" to false in VSC's settings. Do this to get code suggestions.

I hope this helps! Welcome to Linux! If you need clarification on any of this, just ask.

[–] [email protected] 5 points 3 months ago

This is crazy. The first time we've heard a peep out of Starfy since The Legendary Starfy outside of Smash. And this is the first time these three games were ever released outside of Japan! It makes me wonder if Starfy's about to make a comeback, but that's probably just wishful thinking.

Wish they were translated, though. These games have stories, and while you don't need that to enjoy the level design, a part of the experience is gonna be lost on anyone who can't read Japanese.

[–] [email protected] 0 points 4 months ago* (last edited 4 months ago) (1 children)

Do you think the Wii U would be powerful enough for native 3DS emulation? It's a lot to ask of the console but it would be pretty awesome.

Edit: Sorry for the late reply. I don't check Lemmy that consistently.

[–] [email protected] 2 points 4 months ago (3 children)

Hang on, 3DS too? Is that emulation, a compatibility layer, just streaming from a 3DS, or what?

[–] [email protected] 1 points 4 months ago

I find gamepads to be more comfortable than mouse and keyboard, and most modern games are designed such that all of their functions can be performed comfortably on controller. I also tend to play a lot of games that benefit from having an analog stick.

All just preference, of course. Kb/m and gamepads are good at different things.

[–] [email protected] 1 points 4 months ago

Very fair. Personally, I think most games made today are designed around gamepads (with the exception of some genres, especially shooters), but even then kb/m does work fine for most games.

[–] [email protected] 1 points 4 months ago

That's a good point. I did say "most games" because some genres are definitely better on kb/m, but I didn't think about how that's what most Steam users are probably playing.

[–] [email protected] 7 points 4 months ago (7 children)

I think that article's headline is incorrect. Valve's article said that 10% of controller sessions are Steam Decks, not 10% of Steam Input sessions. Here's Valve's article: https://steamcommunity.com/games/593110/announcements/detail/4142827237888316812

So weird that only 15% of Steam sessions are using controllers. I thought everyone had a controller. Most games are just better with a gamepad.

59% of controller sessions are using Xbox controllers. Not surprising, but I wonder how many of those Xbox controllers aren't actually Xbox controllers. I use an 8BitDo Pro 2, which uses X-Input on PC. Though the majority of my gaming is done on Deck now.

[–] [email protected] 6 points 4 months ago

This looks about comparable to the remaster from earlier, which looked incredible for a Switch game. The trailer looked nice but definitely not what we would expect from something on the level of a PS4. I don't see a reason to doubt that the footage was the game running on Switch.

But the fact that people are debating if this is Switch 2 footage speaks volumes about Retro Studio's skill. Jaw-dropping graphics for a Switch game.

[–] [email protected] 9 points 4 months ago (1 children)

So weird to see a PlayStation IP on Switch. I wonder if LEGO pushed for that since LEGO games have a big audience on Switch (as far as I can tell based on very limited research and big assumptions.) But I really have to wonder-- If the goal is broadening the audience, why on earth is this game on Switch but not PS4? I'm not mad or anything, but that's extremely weird. Maybe it's an attempt to sell more PS5s?

 

Yesterday I got Boost for Lemmy. I was using Boost for Reddit then went to my home screen. It panned right and showed Boost getting installed again. I was pretty confused until I realized it was Lemmy!

I didn't feel like customizing it again, so I exported my settings from BR and tried importing them into BL to see if it would work. It did! Both of my Boost apps look identical now, both ever so pretty.

I was wondering how accounts would work. I thought that Boost might be its own Fediverse instance. I went to sign in, though, and it let me select the Lemmy instance I wanted to use. Now I can use the same account on my phone as I do on my desktop, so I can see the same account history and notifications.

Overall, I'm beyond pleased with Boost for Lemmy! The transition was completely seamless and it all works like a charm. Wonderful!

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