archonet

joined 1 year ago
[–] [email protected] 1 points 6 minutes ago

... this is news?

[–] [email protected] 2 points 18 hours ago* (last edited 18 hours ago)

Didn't they take the gallows at J6 into evidence?

If they're sitting around in an evidence locker, that'd be some nice symbolism to use them on him.

[–] [email protected] 3 points 21 hours ago* (last edited 21 hours ago)

Shit, I hope we get programmable ammo for the AMR. Being able to select explosive rounds vs heavy penetrating rounds vs EMP/stun rounds would be rad.

[–] [email protected] 7 points 22 hours ago* (last edited 21 hours ago)

Yeah, I didn't want to say it quite so harshly, but while I would welcome a heavy penetrating primary rifle that can punch holes in those armored up garbage trucks, I can't help but think it would just negate any reason to bring the AMR. They'd have to give the AMR a buff it frankly doesn't need (really, it's good where it is) to keep it relevant -- and then yes, indeed, it might as well be firing 20mm.

also yeah even a bullet that can (or should) punch holes in bug armor should not be capable of penetrating literal, actual tanks; as tank armor has outgrown what is capable of being penetrated by something man-portable (or, well -- shoulder-firing, closed breech guns, to be more specific) since the 1940s. An overambitious ant, yes, sure, punching holes through thick chitin I can believe; but not engineered thick steel plate.

[–] [email protected] 8 points 23 hours ago* (last edited 23 hours ago) (2 children)

yeah tbh I think OP's playing the wrong game if they're looking for a sniping experience. Sniping usually involves staying a long ways away from the action, HD2 has enemies constantly spawning on or very near your position. The only way to effectively snipe when that happens is to get really really good at repositioning to higher ground really quickly, and sometimes that isn't really an option, jump pack be damned, depending on map conditions. In fact frequently, even if you are on higher ground where bugs shouldn't be able to get to you, they will often phase upwards through the terrain to reach you.

On bots, sure, they can engage from longer distances, but the same problem applies -- they drop in pretty close, making whatever advantage you have from distance, disappear.

[–] [email protected] 13 points 23 hours ago* (last edited 23 hours ago) (3 children)

They're not called sniper rifles. They're categorized in your loadout as "Marksman rifles". Important distinction. Marksman rifles are usually in lighter calibers than true "sniper rifles", as they're meant for shorter ranges.

The AMR, as someone else mentioned, is an anti-materiel sniper rifle. Now, I agree that the counter sniper should have heavy pen and the diligence should have medium, because it would make them both more useful on bugs and bots alike (though mostly bugs, they're already great on bots). But they should absolutely be doing less damage than the AMR, and that's gonna be a hard balance to strike -- how would you be able to justify the AMR's existence and use if a primary weapon could do what it does?

[–] [email protected] 3 points 3 days ago

being fair, this election cycle has made it genuinely hard to tell at a glance.

If I had a nickel for every time I went this past year after reading a headline and then realizing it isn't the onion, I'd be a very rich man.

[–] [email protected] 1 points 5 days ago* (last edited 5 days ago) (1 children)

I raise you a pre-2010 meme supercut. That was originally delivered in a flash game, the most 2010 form of content.

[–] [email protected] 8 points 5 days ago

... I mean, yeah. lmao

[–] [email protected] 19 points 6 days ago (3 children)

is there a "non-credible economics" community?

[–] [email protected] 3 points 1 week ago

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