ch0ccyra1n
@ICastFist
I would treat every indie game as basically a lottery ticket. Keep making more fun games until you get lucky.
@ICastFist
I would argue that "zero-skill" games can have charm if they're still fun or creative. Perhaps I'm a bit biased though as a beginner gamedev who doesn't have much skill outside of programming though.
@Ategon
When you think your game's scope is small, it isn't. Keep scoping as tiny as possible so you could finish your game in a week or two
@The_Picard_Maneuver
One of my favorite parts of Lemmy is that you can reply to posts (and even post directly to communities) from other ActivityPub services such as Mastodon. That's what I'm doing right now, actually! :p
@Ategon
The most essential personally would be the C programming language and vim. After all, it's what I'm most comfortable with
@Justdaveisfine I would say yeah! Especially send it out to those who specialize in something niche that applies to your game (like linux gaming or retro-style games)
It doesn't hurt to send your game out, especially to independent reviewers.
@punkisundead absolutely opposed to it. From my experiences in the local activist scene which tends to emphasize left unity, it's especially shitty as an anarchist to be talked down because of my issues with tons of hierarchy and abuse in those orgs because "we've gotta have left unity". The only solution I can think of is to split off and commit to anarchist principles, knowing that it will alienate many.