ch0ccyra1n

joined 2 years ago
 

Creating Music with ProTracker?

Anyone able to point me to some good resources on creating music with ProTracker? I haven't really found much as far as not having any prior music knowledge, and using that particular Amiga program.

@amiga

[–] [email protected] 4 points 8 months ago

@punkisundead absolutely opposed to it. From my experiences in the local activist scene which tends to emphasize left unity, it's especially shitty as an anarchist to be talked down because of my issues with tons of hierarchy and abuse in those orgs because "we've gotta have left unity". The only solution I can think of is to split off and commit to anarchist principles, knowing that it will alienate many.

[–] [email protected] 3 points 1 year ago

@verysoft @popcar2 I briefly tried it before when it was the proprietary game engine Amazon Lumberyard. It was alright but personally I prefer developing games without an engine

[–] [email protected] 1 points 1 year ago

@ICastFist
I would treat every indie game as basically a lottery ticket. Keep making more fun games until you get lucky.

[–] [email protected] 3 points 1 year ago

@ICastFist
I would argue that "zero-skill" games can have charm if they're still fun or creative. Perhaps I'm a bit biased though as a beginner gamedev who doesn't have much skill outside of programming though.

[–] [email protected] 6 points 1 year ago (3 children)

@bikesarethefuture
That I'll actually finish it

[–] [email protected] 2 points 1 year ago (5 children)

@Ategon
When you think your game's scope is small, it isn't. Keep scoping as tiny as possible so you could finish your game in a week or two

[–] [email protected] 34 points 1 year ago (1 children)

@The_Picard_Maneuver
One of my favorite parts of Lemmy is that you can reply to posts (and even post directly to communities) from other ActivityPub services such as Mastodon. That's what I'm doing right now, actually! :p

[–] [email protected] 1 points 1 year ago

@Ategon
The most essential personally would be the C programming language and vim. After all, it's what I'm most comfortable with

[–] [email protected] 2 points 1 year ago

@Justdaveisfine I would say yeah! Especially send it out to those who specialize in something niche that applies to your game (like linux gaming or retro-style games)

It doesn't hurt to send your game out, especially to independent reviewers.

[–] [email protected] 1 points 1 year ago
[–] [email protected] 0 points 1 year ago (3 children)

@nexusnovaz I recommend at-least checking out the official documentation.

[–] [email protected] 2 points 1 year ago (5 children)

@nexusnovaz I generally like SDL, and would personally recommend it

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submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 

[Now Released] Here have a little preview of The Sun Gem

an upcoming choose your own adventure game I'm working on for the #Commodore64 as part of a game jam

Some things I learned when making this:

  1. It's better to make smaller games, as my last game was a more complex one that I couldn't finish
  2. Developing for a retro computer is easier when you don't use a game engine (luckily I don't really like working with game engines anyways)

Edit: I released the game! Check it out here!

#GameDev #RetroGames #Commodore @[email protected] @[email protected]

 

I made a horrible mistake with my first game

So for context: I'm a programmer and I like the idea of not using a game engine, but I have no real prior experience with game development specifically.

I thought it was a good idea to make a text adventure game (think Zork) in C, since the language offers great portability, including the ability to run code on the 6502. Also a text adventure game made sense because I can't make art and idk anyone else who wanted to work on a game with me.

This was a terrible idea for a few reasons:

  1. A text adventure game is impossible to make with a small scope
  2. My from-scratch engine wasn't really designed with modifying the game data mid-development in mind
  3. I have no clue what I'm doing.

I just don't know what to do now. Any ideas? @gamedev

 

New Update for @calyxos released a few days ago.

Make sure to update!

@privacy

 

Waiting for @futurama to return 🥺​

 

Season 6 Episode 3 Attack of the Killer App is Still Amazing!

This episode aged soo well! Especially all the commentary about Apple, privacy, and internet culture. It's surprising how well all the jokes aged in spite of all the changes to technology and society since the episode released.

@futurama

 

Ok I have a strange request for you (Tor hidden services)

@fediverse @fediversenews

Can you recommend me some Tor Hidden Service fediverse instances? Preferably this would include federation over Tor as well.

 

I love having an entire live TV channel dedicated to re-runs of old Star Trek episodes

Ok so, I have a little Kodi setup which includes a live tv system hooked up to Pluto so I can grab a bunch of channels for free. Turns out, this includes not one, but two whole channels of just Star Trek!

The first one is mostly TNG and the original series, and the other one ("creatively" called More Star Trek) has mainly Voyager and Deep Space Nine. I like these because I don't even have to think about what episode to watch, and can just enjoy some Star Trek!

The only downside to this is well, ads lol

@startrek

 

@main Hello! I grew up in the midwest before moving to Oregon and if federation works how I want it to, this post should show up in the main community on midwest dot social. I'm a nerd and trans catgirl (kinda goes hand in hand anyways). Feel free to reply with an introduction of your own!

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