Fuck HOAs.
envis10n
As it stands right now, the survival mechanics are extremely forgiving. Resources are abundant, even the lowest grade food items (berries) provide enough to refill the bar fairly quickly. Building is still individual pieces, but you unlock them from the tech tree as a full set (wood) and each piece costs about 2 wood. Your pals can harvest these resources for you, and you can setup plots for specific resources that continuously refill.
Of course, most of the settings for survival are customizable at world creation (and afterward). I personally don't like hunger mechanics in most survival games due to them tending towards "annoying bar that needs refilled every 5 minutes". I have my hunger rate set at 0.5 (50%) and sometimes I even forget it exists.
It's still very early in the game's lifecycle, but it has a very good foundation.
The issue is their CEO previously posted about how AI could be used to skirt copyright, and that he couldn't tell which were legit pokemon or AI generated ones anymore due to how far the technology has come.
They hired a concept designer for their monsters, though it's not clear if the designer used AI to generate concept art to then redraw. At the moment it's all speculation with no hard evidence of wrongdoing.
Outside of the CEO saying these things publicly, and the company's previous title that was based on AI image generation, there is nothing to say that these monsters were designed with AI.
Honestly, it's very early. It's one of the most feature complete early access games I have played in a long time.
It has similar survival aspects compared to Ark, valheim, and Conan. Building is not punishing with reasonable material requirements. You assign pals to your base, and they perform actions based on their available skills (mining, logging, handiwork, planting, watering, etc) and their passive traits (randomly assigned modifiers). You can keep a party of 6 with you, including one that can be out walking along as a companion. Some can be mounted, some can be used for extra oomf in combat, some will guide you to resources.
There are dungeons around the map that have bosses and loot, as well as some more elusive pals.
It's a bit like Satisfactory in that you setup resource nodes and your outpost will generate those and allow you create things from it. There are a lot of pals to find apparently, as I continue to find new ones while exploring. There are boss battles, sometimes you'll find a camp of syndicate guys (poachers) and free their captive pal from a cage to obtain it.
Idk man, I'm having a blast playing it. It's very forgiving for a survival game, and reasonably easy to manage your base. Resources are plentiful, gameplay loop is pretty solid, and exploration is fun.
Where it will go from here, considering this is the first public build of an early access title, idk. But it has a really good foundation.
I swear to Christ if someone brings up the cat debate at this fucking meet up...
A sewer is just a tunnel full of shit water.
Yes. Dirt Owl is constantly attacking me on all fronts. Last week it was Instagram, this week my fucking pipes.
It was tree roots. I have kindly asked our tree to stop branching into our sewer line. (ha)
We have a huge tree in our yard right next to the line, and every year we have to rent a 100ft auger to clear it. Cheaper than a plumber. While we really should get it permanently resolved, the cost for tree removal and / or a sewer line repair would be astronomical.
Always have been
You're one of the good ones