I kinda think the genre as a whole is spinning its tires.
farting_weedman
Torment has a functional ad&d engine.
It’s not a walking sim by any measure.
Also speaking as someone who played torment four times, including when it first came out, it’s possibly the worst infinity engine game unless there’s some weird mess hidden in the mists of time.
I feel like the walking sim aging poorly moment is rolling. Once any of em gets enough years to have a person check it out again it’s suddenly aged poorly.
I’d be interested to see one that has aged well outside of that “janky but possessed of grim foresight” way that a lot of old stuff has.
Inshallah we will see in ten years.
It’s pretty fun. I don’t think anyone who has to drive a long way and pay big for outdoor clothes and equipment rental is having fun though.
Some of the nicest memories I have are stunting on rich tourists in fifteen year old thrift store gear that got refurbished at a shop in the off season.
It’s nice to go fast.
There’s a picture floating around comparing some of the original Pokémon to dragon quest designs from the time.
The concept of “original design” when it comes to a monster or ghost or animal is pretty dumb.
No one wants to hear this:
Disco elysium and all the other walking simulators.
Everything where it’s open world base building and you have the opportunity to make slav-jank into slave-jank is a kenshi like.
Kenshi-likes is my favorite new genre.
World needs sort by lowest score.
Much easier to just look for the -24 comments then wade through all the liberals agreeing with each other.
Oh no, I agree. They’re your chores or the other persons chores until someone gets too overwhelmed to handle it then they fall to the other person until the same thing happens again like one of those giant rotating pendulums swinging around knocking the dominos down in slow motion.
It’s good, and especially for the first week of early access from a small team.