Deadlock

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A Lemmy community for the upcoming Valve Corporation game Deadlock

founded 2 months ago
MODERATORS
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Why? Why not?

I don't care about the ranks themselves, but I am tempted to give it a go and see if it results in better matchmaking than standard play.

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Deadlock 10-15-2024 Update (forums.playdeadlock.com)
submitted 2 weeks ago by [email protected] to c/[email protected]
 
 
  • Urn now reveals you after 20s from initial pickup
  • Urn sprint changed from +3/5 for winning/losing team to +2/6
  • First flex slot is now granted after 3 Guardians die instead of 4
  • Base kill bounty reduced from 225 to 150 (still scales to 1400 over time)
  • Respawn time at 20 minutes reduced from 45s to 40s
  • T3 Golden Statues spawn time moved from 25 min to 30 min
  • Range to attack lane Guardians increased from 19m to 20m
  • Seven: Lightning Ball T3 reduced from +2m Radius to +1m
  • Shiv: Rage decay rate increased from 0.25 to 0.3
  • Shiv: Rage buffer duration reduced from 12s to 10s
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Yakuza-demon-mommy

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This is for the goon squad.

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Deadlock 10-11-2024 Update (forums.playdeadlock.com)
submitted 3 weeks ago by [email protected] to c/[email protected]
 
 
  • Bebop: Sticky Bomb no longer has a cap (was 15 stacks)
  • Bebop: Sticky Bomb scaling per hero reduced from 4% to 3% (previous uncapped was 2.5%)
  • Bebop: Sticky Bomb still loses 2 stacks on death
  • Bebop: Fixed some hook bugs causing it to sometimes not grab heroes near cover but still in collision range
  • Bebop: Hook collision against troopers reduced to 12 (default is 33)
  • Bebop: Hook no longer kills troopers (so you can bomb/uppercut/melee them)
  • Bebop: Hyper Beam duration increased from 10s to 11s
  • Vindicta: Movespeed increased from 8.3 to 9
  • Torment Pulse now scales with cooldown again
  • Torment Pulse Spirit power scaling reduced from 0.33 to 0.3
  • Fixed Ethereal Shift scaling with duration
  • Pause no longer restricted before 3 minutes (we plan to bring this back in the future, but we want to allow this for now while we are early and have technical issues sometimes)
  • Updated Heavy Barrage sound
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Deadlock | 10-10-2024 Update (forums.playdeadlock.com)
submitted 3 weeks ago* (last edited 3 weeks ago) by [email protected] to c/[email protected]
 
 

Added Ranked mode

Yes! Maybe I can stop getting so many tryhards in my games now.

Edit: The rest of the update seems huge as well. Lots of changes to the game pace and a couple of heroes, and now you need to actually get close to guardians to shoot them.

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Deadlock 10-07-2024 Update (forums.playdeadlock.com)
submitted 4 weeks ago by [email protected] to c/[email protected]
 
 
  • Shadow Weave: Ambush Fire Rate reduced from +40% to +30%
  • Wraith: Card Trick Spirit scaling reduced from 1.5 to 1.2
  • Fixed various cases where you could target/select units behind walls with abilities (like Yamato's Flying Strike)
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Post the match IDs of any games where you thought matchmaking was poor into the linked thread in order to help tune the algorithm.

DISCLAIMER: The past 24h (Oct 3-4th) have had extra poor matchmaking due to a bug, so omit any IDs from that time frame.

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Just curious what the demographic here is like. The game seems to be appealing, at least for now, to both crowds. I am an FPS player whereas my friend is a ex-MOBA player and we usually struggle to find games we can enjoy equally. So far we are playing Deadlock a lot together though, and I am more hooked than I expected to be when I first realised this was primarily a MOBA.

If you started playing this game for a different reason feel free to share as well.

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Deadlock 10-02-2024 Update (forums.playdeadlock.com)
submitted 1 month ago* (last edited 1 month ago) by [email protected] to c/[email protected]
 
 
  • Respawn time at 20min reduced from 50s to 45s (was 40s previous patch)
  • Zipline Boost cooldown reduced from 340s (5.6min) to 280s (4.6min)
  • Ivy: Kudzu Bomb damage spirit scaling reduced from 0.7 to 0.6
  • Ivy: Kudzu Bomb T3 damage reduced from +60 to +50
  • Ivy: Kudzu Bomb vertical radius is now a fixed 2m pancake shape instead of the full radius of the ability
  • Ivy: Air Drop explosion now respects line of sight
  • Mirage: Bullet radius reduced from 8 to 6
  • Mirage: Tornado time for victims to reach max height reduced from 0.3s to 0.2s
  • Mirage: Tornado lift duration reduced from 1.2s to 1.1s
  • Mirage: Fixed Tornado being castable while busy (such as while channeling Traveler)
  • Mirage: Djinn's Mark T1 now only applies the slow when the multiplier is 2x or higher
  • Mirage: Djinn's Mark damage is now treated as a DoT in terms of zipline rules (doesn't prevent ziplining or knock you off)
  • Mirage: Fixed Djinn's Mark applying bullet procs with Return Fire
  • Pocket: Fixed Mystic Reverb causing Affliction damage be lethal
  • Fixed certain player name lengths not being reportable
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True Story (media1.tenor.com)
submitted 1 month ago by [email protected] to c/[email protected]
 
 
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Deadlock 09-29-2024 Update (forums.playdeadlock.com)
submitted 1 month ago by [email protected] to c/[email protected]
 
 
  • Outer ziplines hero speed increased by 20% relative to inner lanes (same as troopers on outer lanes zipline being faster)
  • Initial respawn reduced from 12s to 8s
  • Urn now drops when teleporting with Mirage's Traveler
  • Fixed Wraith Cards, Shiv Rage and lifesteal from increasing by shooting the shop
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