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This is an unofficial forum for nvidia products and technologies.

All posts must be primarily related to Nvidia. This means the article must be talking specifically about Nvidia as a company, Nvidia's product, or other products using Nvidia's technology.

founded 1 year ago
MODERATORS
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This community seems to be abandoned by the moderators, but people are still keeping it alive, I would like to offer an alternative one for those people.

Community: [email protected]

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Game Ready Driver 560.70

Download driver here

New Features and Fixes

Game Ready - This new Game Ready Driver provides the best gaming experience for the latest new games supporting DLSS 3 technology including Dungeonborne, Flintlock: The Siege of Dawn, and Stormgate.

Applications - The July NVIDIA Studio Driver provides optimal support for the latest new creative applications and updates including Wondershare Filmora’s latest update which introduces support for NVIDIA RTX Video HDR.

Fixed Bugs

  • [NVENC] Quality and bitrate settings are ignored at 10-bit encoding [4697900]

  • [OBS] Scaling 10-bit HVEC or AV1 content down below 50% in viewport shows corruption for some configurations [4496901]

  • [Unity] Artifacts when rendering overlapped geometry on anti-aliased framebuffer [4616564]

  • [Adobe Premiere] Visual corruption in Source and Program Monitor Previews when using 555.85 driver [4679207]

Open Issues

  • [GeForce Experience] Performance Monitoring overlay may stop refreshing GPU information [4679970]

  • [GeForce Experience/NVIDIA App] If GPU utilization gets stuck at 0% within Performance overlay, games may display stutter [4720547]

Unofficial Notes

  • 560.70 (560 Release Mainline) supports DirectSR (Super Resolution)

  • Security Bulletin issues listed by Nvidia in the 'NVIDIA GPU Display Driver - July 2024' bulletin are addressed by 556.12 and later - https://nvidia.custhelp.com/app/answers/detail/a_id/5557

  • 555.85 and later NVIDIA display drivers no longer support CPUs without the POPCNT (Population Count) instruction - https://nvidia.custhelp.com/app/answers/detail/a_id/5554

  • HDR RTX multi-monitor requires both driver support and NVIDIA app support, the feature may be available with the next major version of the Nvidia App - https://www.nvidia.com/en-us/geforce/forums/user/15//545935//?comment=3462944

  • NVIDIA Broadcast Hotfix for Windows 11 24H2 is available at https://nvidia.custhelp.com/app/answers/detail/a_id/5553/

  • Chromium Checkboard issue, Microsoft have officially released a patch to the Windows 11 stable channel as KB5039212 (OS Builds 22621.3737 / 22631.3737) and Windows 10 stable channel as KB5040427 (OS Builds 19044.4651 and 19045.4651)

  • Watch Dogs 2 flickering issue fix, see 'Troubleshooting and Workarounds' section

  • Halo Wars 2 in-game foliage issue fix, see 'Troubleshooting and Workarounds' section

  • NVGPUCOMP64.dll and/or 'out of VRAM' crashes, see 'Troubleshooting and Workarounds' section

  • Nvidia App (BETA) may impact frame rates (?CPU bound scenarios?) on some systems, this isn't a Nvidia driver issue

  • Shader cache locations have been updated for 545.37 or newer drivers - %USERPROFILE%\AppData\LocalLow\NVIDIA\PerDriverVersion\DXCache and %LocalAppData%\NVIDIA\GLCache

Branch Information

  • 560.70: r560_00-67 (Game Ready/Studio)
  • 556.12: r556_09-02 (Game Ready)
  • 555.99: r555_97-02 (Game Ready/Quadro/Studio)
  • 555.85: r555_79-02 (Game Ready/Studio)
  • 552.79: VK551_06-?? (Developer)
  • 552.44: r552_19-08 (Game Ready)
  • 552.22: r552_19-02 (Game Ready/Studio)
  • 551.86: r550_00-192 (Game Ready/Studio)

Confirmed Additional Issues

This section covers issues officially acknowledged by Nvidia that are not in the original driver release notes OR in the Reddit moderator's r/Nvidia driver post

  • [GeForce RTX Series 40] graphics cards running older firmware could experience blank screens on boot with certain motherboards in UEFI mode until the OS loads - see https://nvidia.custhelp.com/app/answers/detail/a_id/5411/

  • [Nvidia API] [GeForce Experience/NVIDIA App] if GPU utilization gets stuck at 0% inside of the GeForce Experience/NVIDIA App Performance overlay, games may display stutter [4720547] UPDATE: caused by a bug in a Nvidia r555/r560 API, workaround is to revert to driver 552.44 and older

  • [Octane Render] Render may not complete on RTX 30 series and older GPUs after updating to R555 and higher drivers [4726026]

  • [Dying Light 2 Stay Human: Reloaded Edition] Unable to launch game after updating to GRD 560.70 [4739980]

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submitted 3 months ago* (last edited 3 months ago) by [email protected] to c/[email protected]
 
 

Since no one else seems to be doing it, I'm going to start posting a discussion thread for each of the NVIDIA Game Ready Driver releases, starting with NVIDIA Driver 556.12 today. Most of this is copied from the corresponding public post on Reddit.

Game Ready Driver 556.12

Download driver here

New Feature and Fixes in Driver 556.12

Game Ready - This new Game Ready Driver provides the best gaming experience for the latest new games supporting DLSS 3.5 technology including The First Descendant. Further support for new titles leveraging NVIDIA DLSS technology includes the latest update for PAYDAY 3 which supports DLSS 3.

Fixed Gaming Bugs

  • [The Last of Us Part 1] Out of memory error with 555.xx drivers [4663766]
  • [Halo Infinite] Crashing during initial loading screen with 555.99 driver [4685335]
  • [Valorant] In-game statistics incorrectly shows high latency with 555.xx drivers [4668309]

Fixed General Bugs

  • Notebook mux switch is blocked when Overwolf application is running [3804893]

Notes

  • Security Bulletin issues listed by Nvidia in the 'NVIDIA GPU Display Driver - July 2024' bulletin are addressed by 556.12 and later - NVIDIA Security Bulletin
  • 555.85 and later NVIDIA display drivers no longer support CPUs without the POPCNT (Population Count) instruction - NVIDIA Support
  • HDR RTX multi-monitor requires both driver support and NVIDIA app support, the feature may be available with the next major version of the Nvidia App - NVIDIA Forum
  • NVIDIA Broadcast Hotfix for Windows 11 24H2 is available at NVIDIA Broadcast Hotfix
  • Chromium Checkboard issue, Microsoft have officially released a patch to the Windows 11 stable channel as KB5039212 (OS Builds 22621.3737 / 22631.3737) and Windows 10 stable channel as KB5040427 (OS Builds 19044.4651 and 19045.4651)
  • Watch Dogs 2 flickering issue fix, see 'Troubleshooting and Workarounds' section
  • Halo Wars 2 in-game foliage issue fix, see 'Troubleshooting and Workarounds' section
  • NVGPUCOMP64.dll and/or 'out of VRAM' crashes, see 'Troubleshooting and Workarounds' section
  • Nvidia App (BETA) may impact frame rates (?CPU bound scenarios?) on some systems, this isn't a Nvidia driver issue

Branch Information

Recent branch information only

  • 560.38: r560_bugfix_main (Insider)
  • 556.12: r556_09-02 (Game Ready)
  • 555.99: r555_97-02 (Game Ready/Quadro/Studio)
  • 555.85: r555_79-02 (Game Ready/Studio)
  • 552.61: VK551_06-15 (Developer)
  • 552.44: r552_19-08 (Game Ready)
  • 552.22: r552_19-02 (Game Ready/Studio)
  • 551.86: r550_00-192 (Game Ready/Studio)

Open Issues

  • [NVENC] Quality and bitrate settings are ignored at 10-bit encoding [4697900]
  • [GeForce Experience] Performance Monitoring overlay may stop refreshing GPU information [4679970]

Confirmed Additional Issues

This section covers issues officially acknowledged by Nvidia that are not in the original driver release notes:

  • [GeForce RTX Series 40] graphics cards running older firmware could experience blank screens on boot with certain motherboards in UEFI mode until the OS loads - NVIDIA Support
  • [HVEC/AV1 Playback] when playing back an HVEC/AV1 10-bit 4:2:0 file and scaling the viewport down to < 50%, video may appear slightly blurry [4496901]
  • [GeForce Experience/NVIDIA App] if GPU utilization gets stuck at 0% inside of the GeForce Experience/NVIDIA App Performance overlay, games may display stutter [4720547] UPDATE: workaround uninstall GeForce Experience/NVIDIA app then restart system OR revert to driver 552.44 and older
  • [Halo Infinite] crashing during initial loading screen on Windows 11 24H2 OS only [4685335] UPDATE: Fix/workaround in next Game Ready Driver - Reddit Discussion

Unconfirmed Additional Issues

This section contains issues not officially acknowledged by Nvidia but are reported across multiple forums:

  • [GeForce RTX Series 40 GPUs] stability/TDR/black screen issues. Check for a motherboard BIOS update that states 'compatibility updates for Lovelace'. The motherboard update is in addition to any VBIOS update
  • [Microsoft Store/GamePass/Xbox Application] PC games may not have Nvidia 'game ready driver profile' settings applied due to the APPID not being present in the Nvidia game profile
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Game Ready Driver 537.13 has been released.

Article Here: https://www.nvidia.com/en-us/geforce/news/starfield-game-ready-driver/

Game Ready Driver Download Link: Link Here

New feature and fixes in driver 537.13:

Game Ready - This new Game Ready Driver provides the best gaming experience for the latest newgames including Starfield and the ICARUS: New Frontiers expansion.

Fixed Gaming Bugs

  • [Battlefield 2042] Game stability can decrease when applying GeForce Experience Freestyle filters [4170804]
  • [Ratchet & Clank: Rift Apart] Performance fluctuations due to issues between DirectStorage and NVIDIA Reflex [4212649]

Fixed General Bugs

  • [Vegas Pro FX] Preview not working on some notebook configurations [3752618]

Open Issues

  • [Halo Infinite] Significant performance drop is observed on Maxwell-based GPUs. [4052711]
  • [DaVinci Resolve] This driver implements a fix for creative application stability issues seen during heavy memory usage. We’ve observed some situations where this fix has resulted in performance degradation when running DaVinci Resolve. This will be addressed in an upcoming driver release. [4172676]

Driver Downloads and Tools

Driver Download Page: Nvidia Download Page

Latest Game Ready Driver: 537.13 WHQL

Latest Studio Driver: 536.99 WHQL

DDU Download: Source 1 or Source 2

DDU Guide: Guide Here

DDU/WagnardSoft Patreon: Link Here

Documentation: Game Ready Driver 537.13 Release Notes | Studio Driver 536.99 Release Notes

Submit driver feedback directly to NVIDIA: Link Here

Having Issues with your driver? Read here!

Before you start - Make sure you Submit Feedback for your Nvidia Driver Issue

There is only one real way for any of these problems to get solved, and that’s if the Driver Team at Nvidia knows what those problems are. So in order for them to know what’s going on it would be good for any users who are having problems with the drivers to Submit Feedback to Nvidia. A guide to the information that is needed to submit feedback can be found here.

Additionally, if you see someone having the same issue you are having in this thread, reply and mention you are having the same issue. The more people that are affected by a particular bug, the higher the priority that bug will receive from NVIDIA!!

Common Troubleshooting Steps

  • Be sure you are on the latest build of Windows 10 or 11
  • Please visit the following link for DDU guide which contains full detailed information on how to do Fresh Driver Install.
  • If your driver still crashes after DDU reinstall, try going to Go to Nvidia Control Panel -> Managed 3D Settings -> Power Management Mode: Prefer Maximum Performance

If it still crashes, we have a few other troubleshooting steps but this is fairly involved and you should not do it if you do not feel comfortable. Proceed below at your own risk:

  • A lot of driver crashing is caused by Windows TDR issue. There is a huge post on GeForce forum about this here. This post dated back to 2009 (Thanks Microsoft) and it can affect both Nvidia and AMD cards.
  • Unfortunately this issue can be caused by many different things so it’s difficult to pin down. However, editing the windows registry might solve the problem.
  • Additionally, there is also a tool made by Wagnard (maker of DDU) that can be used to change this TDR value. Download here. Note that I have not personally tested this tool.

If you are still having issue at this point, visit GeForce Forum for support or contact your manufacturer for RMA.

Common Questions

  • Is it safe to upgrade to ? Fact of the matter is that the result will differ person by person due to different configurations. The only way to know is to try it yourself. My rule of thumb is to wait a few days. If there’s no confirmed widespread issue, I would try the new driver.

Bear in mind that people who have no issues tend to not post on Reddit or forums. Unless there is significant coverage about specific driver issue, chances are they are fine. Try it yourself and you can always DDU and reinstall old driver if needed.

  • My color is washed out after upgrading/installing driver. Help! Try going to the Nvidia Control Panel -> Change Resolution -> Scroll all the way down -> Output Dynamic Range = FULL.
  • My game is stuttering when processing physics calculation Try going to the Nvidia Control Panel and to the Surround and PhysX settings and ensure the PhysX processor is set to your GPU
  • What does the new Power Management option “Optimal Power” means? How does this differ from Adaptive? The new power management mode is related to what was said in the Geforce GTX 1080 keynote video. To further reduce power consumption while the computer is idle and nothing is changing on the screen, the driver will not make the GPU render a new frame; the driver will get the one (already rendered) frame from the framebuffer and output directly to monitor.

Remember, driver codes are extremely complex and there are billions of different possible configurations. The software will not be perfect and there will be issues for some people. For a more comprehensive list of open issues, please take a look at the Release Notes. Again, I encourage folks who installed the driver to post their experience here... good or bad.

Did you know NVIDIA has a Developer Program with 150+ free SDKs, state-of-the-art Deep Learning courses, certification, and access to expert help. Sound interesting? Learn more here.

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