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Yeah, not sure about that since those devices in question, where I've used it, have some Wi-Fi somewhere. I just remembered that there has been something done to provide it over a wired connection, but the device would have been wired to an access point. My specific use case was an Xbox wired to an AP and casting wirelessly from my laptop. So there is a wireless hop in the mix.
It was standard in Android. The only time I had ran into a situation where I haven't had it was Google Nexus 6+. I haven't tried a lot of different OEMs, but OnePlus and Microsoft have (had) it for sure. Samsung I have used their Smart View service, but I thought it was Miracast with Samsung specific extensions. Meta Quest 2, I was surprised seems to only work with Chromecast. However that suggests that you may be right. Most of my devices have support, but not all do.
The operative word in your comment is the word “was”. Like, I'm not trying to be rude. I also wanted Miracast to grow up and become the thing to send video over local networks. But Google killed it dead.
I selected "was" simply because I don't have enough understanding of the current situation to argue it from that standpoint.
In many ways, Chromecast is superior. Removing the rendering task from the tablet or phone, and letting the receiver manage that, it's significantly better than making the mobile device decompress the source stream and then decompress it for a Miracast receiver. The only real advantage Miracast has in this is that it doesn't need to receive firmware updates to keep it up to date with newer protocols. With Miracast being built in to TVs, and possibly implemented in an ASIC, it should be a universal fallback. With Android 4.2 it was a built in protocol to AOSP. What I didn't know was that it was actually stripped back out with Android 6. I thought dropping support was specific to Google devices only.
What really needs to be implemented is a non-proprietary extension to Miracast which goes back to the early Chromecast days when it was based on the DIAL protocol. It's incredible that we have to deal with so many proprietary standards from Airplay and Chromecast, and then also support the wifi alliance standard for Miracast.
They have different objectives honestly. Miracast was supposed to stream frames exclusively. Chromecast hands datastreams to the target device who then has to do the heavy lifting, sometimes even fetching the source itself. Entirely different use cases and tech stacks. I would like to show my PC screen on the living room. I can't do that without paying either Google or Valve (still Google), despite the fact it is not technically difficult or complex with contemporary technology to stream raw frame buffers to a screen. But that's patent trolling and monopolies. They will sap all the fun out of tech for those extra pennies.
They are different as you and I have both described, but when the sink device can support different streams, it has a significant advantage, because it automatically can support sinking frames from the broadcasting device and it removes the overhead of decompressing and then recompressing with practically assured data loss. It is yet another example of how patents, especially software patents, work against the original intent of the patent process.