this post was submitted on 06 Sep 2023
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[–] [email protected] 37 points 1 year ago (3 children)

That's the point. Denuvo states that their goal is to prevent piracy the first couple of months while the game is hot, so people cave into buying more. Then after a certain amount of time they remove it because it's not longer needed and will get cracked at that point.

[–] [email protected] 42 points 1 year ago (1 children)

"First couple of months"!? Doom Eternal was released March 2020.

[–] [email protected] 19 points 1 year ago (2 children)

That's how denuvo is supposed to be used, doesn't mean it is how publishers do use it. The moment the game is cracked denuvo stops being useful. Doom Eternal actually launched with a drm free exe as mistake in the first place so it's never been very useful :p

[–] [email protected] 2 points 1 year ago

Doom Eternal did release two major DLCs though, which might explain why they're keeping denuvo for so long. I'm going to try the game again later to see if it's running even smoother without denuvo.

[–] [email protected] 17 points 1 year ago* (last edited 1 year ago) (1 children)

DRM is what keeps me from buying. And makes we want to wait until there are significant discounts, to not do too much to help them pay for the implementation of DRM.

[–] [email protected] 1 points 1 year ago

This is the way.
Plus you get to buy it at the sale they always have immediately after removing the performance killer.

[–] [email protected] 7 points 1 year ago

Denuvo has a high monthly cost (several thousand dollars, iirc)

This is why they always remove it eventually.

Heres an example

https://www.overclock3d.net/news/software/the_cost_of_denuvo_-_leaked_documents_reveals_how_much_crytek_paid_for_denuvo/1

what the DRM's typical pricing structure looks like. It calls for a flat protection fee of 126,000-140,000 Euros for the first 12 months, 2,000 Euros each month following the first 12 months, an additional 60,000€ flat fee in case the game sees more than 500,000 activations in 30 days, a 0.40€ surcharge on activations on the WeGame platform, and 10,000€ for each additional storefront (if the game is being sold in more than one online storefront platform).