this post was submitted on 14 Sep 2023
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Because games are an interactive medium, in an action game, you're basically responding to visual information on screen, making a judgment, and responding to it by performing input.
The more frames that happen per second, the more information you're able to receive in the same amount of time, which is why frames are most important in driving games, fighting games, or twitch shooters. Things happen very fast in those games, so having less frames a second puts you at a small, but very real disadvantage.
The visual info on screen also represents your inputs since you control it. In an action game, higher FPS means you see your character responding to your inputs more quickly, which feels perceptibly better.
You can get used to 30 FPS just fine, but certain, mostly action, games are simply better with higher FPS, whether you're the kind of person who cares or plays competitively or not. Believe it or not even going from 60 to 120 is still a noticeable change.
Yeah movie and tv have the director keeping the things that are meant to be in focus in focus and the the lens blur can create an aesthetic and emulate an eyes field of vision. Even then sometimes if there is a lot of camera movement it isnt great.
With games you're in control of the camera and youre taking in a lot of visual data from all over the screen in a way that movie and tv shows dont.