this post was submitted on 14 Sep 2023
40 points (95.5% liked)

Asklemmy

43777 readers
1541 users here now

A loosely moderated place to ask open-ended questions

Search asklemmy 🔍

If your post meets the following criteria, it's welcome here!

  1. Open-ended question
  2. Not offensive: at this point, we do not have the bandwidth to moderate overtly political discussions. Assume best intent and be excellent to each other.
  3. Not regarding using or support for Lemmy: context, see the list of support communities and tools for finding communities below
  4. Not ad nauseam inducing: please make sure it is a question that would be new to most members
  5. An actual topic of discussion

Looking for support?

Looking for a community?

~Icon~ ~by~ ~@Double_[email protected]~

founded 5 years ago
MODERATORS
 

My background is in telecommunications (the technical side of video production), so I know that 30fps is (or was?) considered the standard for a lot of video. TV and movies don’t seem choppy when I watch them, so why does doubling the frame rate seem to matter so much when it comes to games? Reviewers mention it constantly, and I don’t understand why.

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 5 points 1 year ago

Yeah movie and tv have the director keeping the things that are meant to be in focus in focus and the the lens blur can create an aesthetic and emulate an eyes field of vision. Even then sometimes if there is a lot of camera movement it isnt great.

With games you're in control of the camera and youre taking in a lot of visual data from all over the screen in a way that movie and tv shows dont.