this post was submitted on 13 Jan 2024
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Today on "the gamedev community literally can't catch a break"...

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[–] [email protected] 22 points 9 months ago (1 children)

It's probably significantly more than 10-25 million a year in additional wages given the quality of employees, but it's still likely pocket change next to things like the marketing budget. I work in a more capital intensive industry (tooling, hard parts, etc), but we still spend a few billion on engineering. Know what else we spend a few billion on? Marketing, amoung many other things. Job cuts always make me chuckle because they're a, "we're doing something" but we spend orders of magnitude more on material, facilities, etc.

[–] [email protected] 5 points 9 months ago (1 children)

According to a quick search engine query, EA had 13500 employees as of 2023. He's proposing a $50-150 monthly pay rise, which is... not much of an upgrade.

Making games is expensive, you guys.

[–] [email protected] 11 points 9 months ago (1 children)

And what was the board's compensation in comparison? No, making games costs what it costs. What is expensive is the marketing stupidity and the corruption and self serving in upper management.

[–] [email protected] 6 points 9 months ago (1 children)

Both of those things can be true at once. I don't know how much the marketing is "stupidity", ideally marketing makes you money. Execs being overpaid is absoutely a thing.

But even if you took those out games would be very expensive to make. When you have hundreds of people working on something for years numbers start to get very high. Scale is a bitch.

[–] [email protected] -1 points 9 months ago* (last edited 9 months ago) (1 children)
[–] [email protected] 1 points 9 months ago

You absolutely did not, but keep guessing.