this post was submitted on 20 Feb 2024
93 points (94.3% liked)
Games
32386 readers
2235 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
although I've searched for specifically FOSS games in the past it's not really a niche, i would still pick out games in genres i liked.
still as you have said there's a real lack of "good" FOSS games, because most people make games with engines that do not facilitate open sourcing your game, artists unfortunately think copyright is good and you can't open source your game without also giving away your art or making your game free, or the most common case is that devs don't know/care about FOSS.
i think FOSS games are good however i also think games need to be very opinionated pieces of software, so do not delegate your design to other or "also open sourcing your design". the dev should ultimately be in control.
one thing I've seen even non FOSS games do is to use their repo as a public bug tracker, so in addition to that accepting contributions for bugfixes could also work. although i think it goes against the spirit of FOSS software you could also separate your artwork from your source code.
Yeah, that is my current approach, the code is open source, but assets needs to be bought (that's how for example Doom is "opensource"). There are many ways to do open source and I guess I need to find out what is best way for me.
Examples of different types of open source games: https://en.wikipedia.org/wiki/List_of_open-source_video_games