this post was submitted on 13 Apr 2024
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Unity's Runtime Fee debacle cost it the trust of several indie developers, and led to Slay the Spire 2 being made in Godot.

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[–] [email protected] 126 points 6 months ago (4 children)

I've got to imagine Epic is pretty pissed at Unity right now. Both had a pretty sweet gig "competing" against each other.

But since Unity's brain-dead maneuver, we suddenly have a foss alternative to both, and they might actually have to innovate now.

[–] [email protected] 57 points 6 months ago (2 children)

As much as I like to shit on Epic, but UE 5.x is pretty much innovative with each minor release. Watching the release videos of what the engine can do in realtime is always impressive. They are used as realtime backgrounds for movie sets.

[–] [email protected] 14 points 6 months ago

Unreal 5 is… unreal.

[–] [email protected] 37 points 6 months ago (1 children)

Yes but at the same time Unreal doesn't really compete with Unity at all when it comes to 2D games. Unreal is primarily meant for 3D games and maybe you could make a 2D one work in it but Unity has a lot more resources for 2D games. That's why games like this switched to Godot instead of Unreal cause Unreal wasn't really an option. I could be wrong but when Ive made some projects in Unreal it didn't really seem to have any options for 2D games like Unity has.

[–] [email protected] 12 points 6 months ago* (last edited 6 months ago) (1 children)

It's got all of the functionality you need but nothing in UE is "boilerplate" for 2D, meaning they don't have the functions built for you to use out of the box. Godot has all the boilerplate for a complete novice to use after a few tutorials videos. Haven't used Unity for maybe a decade so idk about them.

[–] [email protected] 9 points 6 months ago* (last edited 6 months ago) (2 children)

Unity's modus operandi is to develop a feature halfway and then deprecate it and replace it with something that's not yet released. Such a mess of a product.

[–] [email protected] 5 points 6 months ago

They also spend valuable resources hounding developers into paying them, citing made up sales estimates.

[–] [email protected] 2 points 6 months ago

Sounds like Microsoft should buy them.

[–] [email protected] 18 points 6 months ago* (last edited 6 months ago)

Unity wasn't innovating but I think it's unfair to say that epic were not.

Part of the problem is that Unity don't actually use their own engine.

[–] [email protected] 17 points 6 months ago (1 children)

Considering Epic is funding Godot iirc, I'm sure they're more than happy with their competitor shooting themselves in the foot.

[–] [email protected] 9 points 6 months ago* (last edited 6 months ago) (1 children)
[–] [email protected] 7 points 6 months ago

Oh, seems like it was a one time thing then. Apparently they got a grant in 2020 and that was it.