this post was submitted on 17 May 2024
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Louis Rossmann

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About Louis Rossmann

Louis Rossmann is a repair shop owner and a vocal supporter of the Right To Repair movement. He runs a YouTube channel with a variety of content - from board repair videos, to news and updates in the technology space.

His insightful and reasonable opinions on technology and product ownership tend to attract a lot of attention.

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Short Summary

  1. Louis Rossmann discusses an article from The Guardian about ownership of movies and TV shows in the age of streaming services.
  2. The article addresses the intricacies of ownership in technically savvy fields that normal users may not be aware of.
  3. Purchasers of media are often treated worse than pirates, and may be viewed as second-class citizens or criminals.
  4. Companies may take away perpetual licenses and upcharge for 4K content.
  5. Netflix only allows viewing on smart TVs, which may spy on users.
  6. Sony and Amazon use revocable licenses and restrict access to purchased content.
  7. Vicky Russell spent $2,500 on media but was told she didn't actually own it and needed to purchase new hardware to access it.
  8. Terms of service state that purchased or rented content is only accessible through the service and may be lost if the account is terminated or suspended.
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[–] [email protected] 12 points 5 months ago* (last edited 5 months ago)

I can somewhat understand if it's an online game

Absolutely not. Experts in the field of anticheat are normally very skeptical of the efficacy of these methods, and in exchange the user has heavily compromised security.

There's nothing stopping a determined cheater from running the anticheat rootkit inside a hypervisor. Even if the cheater doesn't want to go through all that hassle, the latest stuff is cheating hardware. Mice that send legitimate-looking signals to the computer based on camera information for shooters, that kind of thing.

The only realistic methods to tackle cheaters are server-side heuristics, sending as little information as possible to the client, reviewing suspicious matches manually, and keeping tabs on the latest cheat developers by infiltrating their communities as customers.

Unfortunately for legitimate players, the best way of removing cheaters is in waves so that they have as little information as possible on how exactly they were detected. You don't want cheat developers to be able to test anticheat evasion in real time. This means there's always going to be known cheaters in games until the next wave goes through.