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There is also a function called "VSYNC" that synchronizes the game FPS with the refresh rate per second. Vsync prevents tearing when the game FPS is not aligned with the refresh rate, causing stuttering in the process (unless the game is fps is above refresh rate in that case it's ok). So, if you play with Vsync on:
Vsync, more or less gives you a half-refresh-rate experience when your game fps sits below your refresh rate and above the half of it. (So if you cap a game at 59 fps with 60Hz, you will experience the game "like" running at very smooth 30 fps). If you cap the game at 29 fps with refresh rate at 60Hz it gives you "like" a smooth 15fps experience, but looks horrible.
All this stuff I mentioned, doesn't apply to displays that can handle VRR (variable refresh rate) technologies like FreeSync/G-Sync_compatible or G-Sync.
Interesting read. My monitor has a 75hz refresh rate. Often i use vsync because of that since i experience tearing in some games. I don't have the ability in any game to lock fps to 75fps unfortunately. Usually it's either 60 or 120. And limiting refresh rate makes the colors displayed much noticeably different.
When your FPS is fixed at 74 you will feel a bit less input lag than people who has FPS fixed at 59 on a 60Hz display.