this post was submitted on 02 Nov 2024
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Science Memes

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[–] [email protected] 9 points 1 day ago

As a geologist I will retort that if Minecraft environments had eroding surfaces like real life does then that bedrock would also be visible at the surface. Outcrops are just areas that are experiencing erosion rates faster than areas that are overlayed with soil. That said, there are a cool Minecraft programs for geological processes that have been shown to be educational.

[–] [email protected] 76 points 2 days ago (1 children)

-60 since 1.19 or something

[–] [email protected] 22 points 2 days ago (1 children)

There is one comma in the whole picture and it is killing me

[–] [email protected] 6 points 1 day ago

Don’t, have to be weird about it though.

[–] [email protected] 29 points 2 days ago

Geologists clearly use custom world generation rules.

[–] [email protected] 4 points 1 day ago

OP must follow Rox News.

[–] [email protected] 15 points 2 days ago

Checkmate atheists

[–] [email protected] 9 points 2 days ago (1 children)

I’ve had many hundreds of hours of Minecraft these past few years but… What’s layer 4?

[–] [email protected] 30 points 2 days ago* (last edited 1 day ago) (2 children)

Y-level. Before 1.18 the top layer containing bedrock (ETA: in the overworld) was y=4.

[–] [email protected] 4 points 1 day ago

Technically, the top layer bedrock can spawn at is either y=128(the nether roof) or the top of the obsidian towers in the main end island

[–] [email protected] 5 points 2 days ago (1 children)

They changed the height of bedrock?

[–] [email protected] 7 points 2 days ago (1 children)

bedrock now spawns around Y=-60, give or take a few blocks

[–] [email protected] 4 points 2 days ago (2 children)

Why would they move the bottom of the world below 0 instead of just moving sea level upwards?

[–] [email protected] 14 points 2 days ago

Compatibility with existing worlds

[–] [email protected] 5 points 1 day ago (1 children)

In early snapshots, they simply extended the build limit upwards like you suggested, so when people loaded their old worlds in they started complaining about kilometer-high walls generating in every direction

[–] [email protected] 1 points 1 day ago (3 children)

Why didn't they just move all the old stuff up?

[–] [email protected] 3 points 1 day ago

that would require moving every single thing up which would break a lot of stuff like mod/plugin data

[–] [email protected] 1 points 1 day ago (1 children)

That would lead to playering being able to accidentally mine themselves off a cliff and throw themselves into the void. You're not supposed to get under the bedrock.

[–] [email protected] 1 points 1 day ago

Why didn't they just put more bedrock under the old stuff?

[–] [email protected] 1 points 1 day ago

That would probably cause a lot of lag and bugs

[–] [email protected] 4 points 2 days ago

I bet YOU didn't play Minecraft, and you call yourself a geologist??? Ametures!

[–] [email protected] 3 points 2 days ago

We're being played for fools...

[–] [email protected] 2 points 2 days ago* (last edited 2 days ago)

The first 3 layers (horizons) are A, B, and C, respectively. Ask me how I know