The fact that this game was actually nominated as "best RPG" with the likes of baldurs gate 3 and final fantasy XVI is ludicrous enough.
Games
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
to be fair, ffxvi is not really an rpg either.
It’s just so bland and formulaic. Against deep RPGs like BG3, it just pales in comparison.
The funny thing is, I think the fact that the RPG mechanics are finally better than the last game developed by Bethesda, instead of worse, highlights just how mediocre Bethesda games are.
I still think once mods and DLCs come out in full force it will be remembered more positively.
The Best RPG list is basically Baldur's Gate 3, and four more games to make it look like it has competition. It doesn't.
I still think TotK is a better game overall than BG3.
For me it came pretty close between the two but eventually BG3 came out on top. Totk was great but after 200+ hours I was done with Totk. I currently have almost 200 hours in BG3 and I feel like there's still so much more to play. I also feel like most of my issues with BG3 (like the poor performance in act 3 and some questlines breaking) are things Larian will fix while the issues with Totk (no rebinds, not being able to infuse weapons from inventory, menus in general, almost everything related to the sage powers) are unlikely to get fixed.
Completely agree, TotK could really use some serious QoL improvements.
I have not played it. I love scifi and open world games, but the trailers never spoke to me.
The universe looked so generic. I know Bethesda tried to force the label of “NASApunk” (whatever that means) but it just ended up with the same aesthetic of all those DeviantArt pages where people draw angular, scalloped metal scifi greeble over modern pictures. I didn’t feel any kind of vision coming out and grabbing me.
That’s aside from all the optimization and technical issues that I hear are bad even by Bethesda standards.
I watched part one of a play through. The moment I heard United colonies and Freestar Collective. I knew it was going to be the most generic space setting possible.
I'm a huge Bethesda fan and I absolutely love everything bethesda.
I can unfortunately say that many people will not be impressed with this showing. Outside of a few key characters, most NPCs are forgettable. Most quest designs are basic, and some are outright stupid - like some stranger just giving you the keys to unlock everything.
Skyrim has so much storytelling and "oh wow" moments.
You might find 5-6 of them in the 100+ hours you play. Not to say that won't change in the future.
Skyrim also had immediate recognition, spun off memes, and people were riffing on it from day 1.
Who is Starfield's best girl? Everybody basically crushed on Aella and Lydia.
What's the most gimmicky saying? Arrow to the knee, you're finally awake, etc
Starfield just has no life, no joie de vivre - wide as a lake but shallow as a puddle.
I'm curious what the design, and reaction to, of Starfield might say about what we'll expect from ES6. For three games now (Fallout 4, Fallout 76, and Starfield), have been marked by Settlement building and Radiant quests.
While radiant quests were there in Skyrim, in these later games it felt a lot like Bethesda were making it a core part of the mission design structure. There are a lot of blurred lines in Starfield that make it difficult to tell them apart. (That's more a comment on main missions being so generic than the radiant quests being so good, unfortunately).
Settlement building seems to be a core part of Bethesda's DNA now, and I wouldn't be surprised if the narrative follows a Kingmaker style where you build up a settlement of rebels over time or similar. I imagine the other ES staples will be tied to this too, Thieves Guild = establishing a branch within your new settlement to attack Big Bad Evil Vs joining an established one etc.
I really wonder how much of this poor reaction to Starfield makes its way through to actual change, but my feeling is ES6 will have a lot of hype, but similar feelings of disappointment. I hope I'm proved wrong.
Ultimately, unless they deviate from the formulaic structure (follow arrow on compass to have awkward uncanny conversation with a mannequin who tells you to go to copy and paste dungeon where you have asynchronous combat against copy and pasted enemies) eventually, people will have the same gripes with ES6 that they didn't know they had with Skyrim. At this point, Creation Engine games are nostalgic, but Bethesda thinks they're still the future.
I can't imagine Beth cares about game awards as long as their sales are good.
Starfield was 60 pretty ok hours on game pass, I personally have nothing against it, don't care about it much. But those who actually give a shit about The Game Awards: why? Slim list of nominees, several categories total bollocks anyway, judges vote worth 90% against 10% crumbs to the public vote ( see 'how are winners selected' https://thegameawards.com/faq )
Why would you want extensive public participation in an award ceremony? If you want a popularity contest just look at sales numbers. What purpose do awards even serve if they aren't curated beyond validating your own preferences?
this is fair but then why hold a public vote at all when it has next to no chance of affecting the outcome anyway?
Painfully average is how I'd describe it. There's games with better graphics, better RPG elements, better open world, better space sim, better procedural generation use, better writing, better any one thing (except maybe ship building?). For a game that promised it all it's turned out to be your average jack of all trades, master of none.
Don't worry Bethesda, you can try again at next year's game awards after you've fixed the bugs and modders have added the features!
after ~~you’ve~~ the modders have fixed the bugs
Let's not give developers the habit of relying on modders to finish their games. I'm tired of studios releasing half ass games
From what I understand they even fucked with the engine so much that they made modding even harder now and for whatever reason they're not releasing the mod tools any time soon so the big names aren't even trying to mod the game...
It's like they looked at what made all their previous titles popular, looked at the community, and said "nah, fuck that. What the people really want is no mod support, 6 distinct POIs, and TONS of loading screens."
Played my full version demo before purchasing. Was bored on day one. None of this surprises me.
Yeah, it isn't the best game, so it doesn't belong between the nominations.
Also because so many amazing games came out this year.
But that doesn't make it a bad game though. Had plenty of fun with it.
What's the point in making a game "as stable as possible",
when it's not even fun?
Aren't you just polishing shit at that point?
It is more stable than their other releases, but that's a very low bar.
I'd never call it stable without that very important context.
Plus, it doesn't pass that bar by more than a few inches.
It got a best audio nominee at the golden joysticks and a best rpg at the game awards. Taking up air that could have been used for actual worthy contenders but big money's get the auto nomination
It definitely doesn't deserve best RPG.
It might win the most "it's alright I guess", game of the year award.
Yeah. It's a good game. That's all. Pretty formulaic and not Bethesda's finest work. Good, but nothing award worthy.
I enjoyed it for about 70h, then i got sick of all the loading.
I just need properly updated skyrim. Better graphics, similar amount of loading screens, better npc's, better mechanics but the same old fantasy setting.
Oh and all the mods, something about sculpting my own vuloptuous barbie doll character to turn into the ultimate killing machine.
What I don't understand is why it even has loading screens. Surely it would be possible for them to level stream that stuff, after all the actual handcrafted environments are not that big, The rest of the planet is procedurally generated.
Jankfield's poor technical and creative debt have come full circle.
When a game like Hardspace has better writing than your game, you fucked up.
Which is not a knock on Hardspace by-the-by. It's just that writing isn't the focus of that game, and even Blackbird said, "let's take a big swing at this anyways".