this post was submitted on 19 May 2024
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[–] [email protected] 57 points 5 months ago (1 children)
[–] [email protected] 2 points 5 months ago

Goddamn it, I came to post the exact same thing

[–] [email protected] 48 points 5 months ago

I will give Eric/ConcernedApe all of the patience and grace he asks for. Man is a good guy and legend of game development.

[–] [email protected] 42 points 5 months ago (1 children)

It will come out chocolater.

[–] [email protected] 18 points 5 months ago

Better choco-late than never.

[–] [email protected] 25 points 5 months ago* (last edited 5 months ago) (3 children)

While this is a great attitude to have, it has to be tempered, because on the other end of the spectrum of waiting too long to release and having a both delayed and bad game like Duke Nukem Forever.


Also, with an indie game like this, you're less likely to run into the same issues they had with DNF such as trying to keep up with industry trends in first person shooters.

[–] [email protected] 22 points 5 months ago (1 children)

This isn't a big developer. There's no reason to temper this at all when the developer has a great track record for delivering quality.

[–] [email protected] 10 points 5 months ago (1 children)

And delivering above and beyond. 1.6 recently came out for Stardew Valley and the game has been out for 8 years.

CA is easily in the top list of all time greats for game development. It blows my mind that someone can have so much talent to write stories, draw pixel art, music and code the whole thing. Super talented!

[–] [email protected] 10 points 5 months ago* (last edited 5 months ago)

Fr. Even if CA stopped development on SDV today and never developed another game, he would still be a legend in my book for the amount of love and talent put into SDV. Stardew is without question simply one of the best returns on investment (it's only $15!) available in gaming.

[–] [email protected] 5 points 5 months ago

I don't think it's a concern, unless also like DNF, this property also got passed around multiple times before landing in someone's lap that actually had to finish it.

[–] [email protected] 5 points 5 months ago

The issue with DNF is there's issue with its development, so arriving early or late, shit is going to be shit no matter how polished it is.

The issue that Haunted Chocolatier might find itself in is, when people waited for too long, the expectation of how good it is will be all over the place, or the hype is lackluster when people moved on after waited for too long. Though i genuinely doubt any of that will happen, he seems to really know how to communicate with the fans, so the hype might be "just right".

[–] [email protected] 17 points 5 months ago (1 children)

But someone might beat them to market with a game called “Swamped Confectioner”

[–] [email protected] 4 points 5 months ago (1 children)

Yahtzee Croshaw is almost finished with Starstruck Vagabond, which is supposed to be Stardew Valley on a spaceship. That being said, Yahtzee has already said he will won't be doing continual updates like Concerned Ape. He's only going to do bug fixes so he can move on to other games he wants to make

[–] [email protected] 2 points 5 months ago (2 children)

I didn’t realize he made games. I used to like his reviews. Are his games good?

[–] [email protected] 3 points 5 months ago* (last edited 5 months ago)

Most of his games are experimental. He did a video series where he made 1 game per month for an entire year back when he still worked for The Escapist. I haven't played any of them, but from his videos they were all interesting ideas at least. I think those are still available on itch.io.

He also has a satirical game called Hatfall, which was mainly to poke fun at how many games have "fall" on the title. This one can be found on Steam if you're curious. My guess is that that's his actual preference for games. He's written a few books and they were all satirical comedies too.

[–] [email protected] 2 points 5 months ago

He use to make point and click adventures! And newer ones, but I don't know those.

The point and click adventurers were...okay. I personally found them to fall into a lot of the problems those type of games have, which is "I am very bad at reading the mind of the creator to know which object to rub against such object to make things work"

I also didn't really like horror

[–] [email protected] 16 points 5 months ago (2 children)

Dude has to be a millionaire by now. Anything else he makes is just icing on the haunted chocolate cake.

[–] [email protected] 20 points 5 months ago* (last edited 5 months ago)

I'd be shocked if Stardew didn't net him $100 million, it's sold more than 30 million copies.

[–] [email protected] 16 points 5 months ago (1 children)

It’s almost odd how rare this attitude is nowadays. I remember being excited for the next Blizzard Games release back in the day because you always heard them talk about quality over meeting arbitrary deadlines.

I get that being out there in the market early is important too. Investments need to pay a return with our current economic model. I just keep thinking of all the games that could have used a little more ripening and they likely would have been a lot more successful instead of losing the studio money.

[–] [email protected] 6 points 5 months ago

The solo dev made a successful game, he's probably set for a long time and can afford to take all the time he wants.

Larger companies have, unfortunately, shareholders breathing down their necks.

[–] [email protected] 16 points 5 months ago

Hell yeah my dude prioritise healthy art process

[–] [email protected] 6 points 5 months ago
[–] [email protected] 4 points 5 months ago

This sounds familiar.

[–] [email protected] 2 points 5 months ago

Star Citizen has entered the chat..