Oh, I'm sure we were in the minority, I just thought it was amusing enough to bring up. My group did experience quite a few bugs but not much I would call major.
NailBunny
I really didn't walk away from the game my first handful of hours thinking it was more polished than BG3 on release. I had to bail from our MP game because my inventory was rapidly filling with undroppable self replicating meat lmao
If you mean the thing about them refusing to pick up ammo, yeah, it was fixed a bit ago. They can still be a little fiddly, but it isn't a nightmare getting an archery squad working like it was before.
It's definitely possible to get the PC game running with some patience.
https://www.pcgamingwiki.com/wiki/Deadly_Premonition:_The_Director%27s_Cut
PCGW has a good page on most of the PC version's critical issues and candidate fixes, and as you can probably see, there are quite a few. Getting it running in the first place was the hardest part for me. Once you get it running, just refer to the wiki now and then to watch for problematic points in the game and how to best avoid crashes.
As for emulation, I have no idea. I do know that the console versions are supposed to be quite messy themselves, though, so I would guess it won't be a much better experience.
I think Dwarf Fortress's Steam release, for all its issues, has made it a lot more accessible to a casual audience, especially in the wake of the great success of games like Rimworld. That said, it's still quite an undertaking to pick up and learn. Cataclysm has definitely always been a hard sell to others, though. Usually, their interest wanes as soon as they look up a screenshot. On the rare occasions that I've convinced someone to boot it up, they've just walked into the sight range of a mi-go or something and immediately died and lost interest. There's so much to talk about when it comes to both of them, but no one to talk about them with :(
Deadly Premonition. It has a cast of very charming and surprisingly well written characters alongside a fascinating mindfuck of a story that is very much unlike anything else I've ever experienced. Heavily inspired by David Lynch's Twin Peaks and the closest I've seen another piece of media come to recapturing its dreamy, surreal vibes. Has a cult following despite being an absolutely shit game by all reasonable metrics. The combat is atrocious, it's unfathomably buggy, you're forced to drive between locations in a janky ass car, and the driving is like pulling teeth. It's really quite an unpleasant game to play for many reasons, and that's if you even get the game to run; the PC port is basically unplayable and requires a fuckton of fiddling on newer systems. Despite all that, it's an experience I remember very fondly. Just don't know if I'll be booting it up for another run in the next decade.
Yeah, Amogus is essentially an ultra-simplified version of Space Station 13, and Barotrauma could be argued to be the same. Tasks in Among Us are really simple, but jobs in Space Station 13 tend to be complex, open-ended, roleplay heavy, or all of the above. You can spend hundreds of hours in SS13 mastering a single job, and that mechanical depth combined with the sheer chaos that can break out at any moment is why people play SS13
Lossy means that data is lost on encoding, so the original quality of the recording will be compromised in some fashion.
FLAC is superior to WAV because it's still lossless but compressed so the files take up less space.
I'm not sure how they're going to eliminate the boom bust cycle when it's an inherent part of a capitalist economy. Turns out business owners don't like giving up their ability to squeeze the life from their employees and pay them the smallest amount possible when the only goal is profit and growth.
At this point I really feel like they have to be trying to kill their own customers. It's like they're trying everything possible to get the driver to look away from the road. Next up on the chopping block is the front windshield
There are 8 varieties of gluons, the subatomic particles that exchange the strong force between quarks. The person answered with one word that more or less satisfied the 8 particle requirement. I think that's the joke, at least