Happens. Cars used to need special skills to even get started and drive around. Now a five year old can start one and drive off if they can reach the pedals. But they won't have any clue how it actually works.
TimeSquirrel
My computer is on a workbench that already has a mess of wires and electronic components on it. One less wire is great. I barely game. I don't need the quick response.
Conputer users should have technical knowledge to do stuff like that.
It's not the 80s anymore. Normies are using computers now.
That's what some third parties do for ancient OSes that can no longer use Windows Update but where people want to at least have the last patches made for it, like when people make retro machines. There's an installer package out there that will apply every Windows 98 update ever released in one go. Same for XP I think.
Eight months is brutal. Yet that isn't even one leg of a round trip Mars mission, unless nuclear propulsion is used. Still a giant problem we have to figure out. We are not colonizing the solar system on chemical rockets alone.
I'd love to think that a box of duct tape is a standard fixture in the broom closet of engineering.
Okay. What are we supposed to do, not use chips? They're kind of a main character of the 21st century.
This would be a great application of those nuke plants fuckin' Google and Amazon want to build.
Same here. My favorite game is Kerbal Space Program, and the graphics look like they are straight out of the early 2000s, but even with a 12 core CPU I still get crazy lag during explosions, staging, and other physics interactions. Transitioning from "on rails" flight to actually modelling physics when within a few km of something else has also not ever been smooth.
Doesn't this all depend on the height of your car and the condition of your shocks? Doesn't seem like a hard and fast rule. Also, you're assuming rear wheel drive. FWD does not "raise the hood" like you're playing Cruising USA.
Ever hear the phrase "like a deer caught in headlights"? That's what they do. They see oncoming headlights and just freeze.
As an addition to your post, I'm also in the process of learning C/C++, and I'm curious also how others arrange their actual project files and include directories. Like, for example, if there's a bunch of classes having to do with UI elements, do you just group them each under their own file all in their own directory? I've also seen projects where everything was just thrown into the top level directory, both headers and implementation files together in a giant pile of source files.