kitering

joined 1 year ago
[–] [email protected] 1 points 5 months ago

I ended up leasing one as I wasn't ready to commit to EV, yet. It wasn't much more expensive than our Outback in monthly payments. Sticker shock on EVs is real, though.

[–] [email protected] 12 points 6 months ago (2 children)

My first listen to Plastic Beach, I hated it. As I had bought it on a whim and money was tight at the time, I gave it a few more shots over the next couple of months and now it's one of my favorites. It's probably the album that convinced me to give music I don't immediately like a second chance.

[–] [email protected] 2 points 1 year ago

To add to this, I use Bitwig on Linux and it is really nice. MIDI controllers pretty much just work and when I was swapping between Jack/Pulseaudio/Pipewire, things worked within a few clicks. Finding help for it online is really easy, as well.

[–] [email protected] 2 points 1 year ago

I think that was based on the Chevy Bel Air.

1
submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 

Hi Pioneers!

Hello everyone, here’s another patch addressing some more of the top issues we’ve gotten around to from the feedback we’ve gotten from you all

There’s something very important to bring up which is we will be soon going out on vacation so in order for us to try to fix what is truly important for you all we need your feedback so please let us know what is affecting your gameplay or what are your concerns over at our QA Site: https://questions.satisfactorygame.com/ We read your posts every day

As always, with every new update if you’re experiencing some major issues launching the game or very unexpected behaviour, please take a look at the “Known Issues” section as this contains some very common workarounds for those issues.

See you again soon everyone <3

BUG FIXES

  • Fixed a crash on startup for Dedicated Server when the server query port was set to a value that exceeded the maximum value of an int16
  • Fixed the “Enable Advanced Game Settings” checkbox still showing up on the Loading Menu even if the save already had Advanced Game Settings enabled
  • Fixed Advanced Game Settings being checked for all saves belonging to a session when checking it only in one save from the session, now it’s individual instead of applying to all
  • Fixed the customizer still consuming resources from inventory when No Build Cost was enabled
  • Fixed getting refunds for Customizer Materials and Patterns when No Build Cost is enabled (So your inventory does not fill up with things you don’t want)
  • Fixed a crash with the Customizer when using the Customization filter
  • Fixed the Max FPS option not allowing to set a custom value from the number properly and always displaying 0
  • Potentially fixed a crash related to conveyor belt holograms
  • Potentially fixed a crash when loading a save that might be affecting saves that have Geothermal power set up
  • Temporary fix for audio log spam on Dedicated Servers when using vehicles which would lead into clients being kicked out of the Server

UI

  • Added a button to the new Wiki to the Social Media buttons in the main menu and rearranged the buttons
  • Made the Experimental Label bit more transparent and less bright red to help prevent OLED Burn-in

GAMEPLAY

  • Reduced the height at which the player hangs from the Zipline, this should help some cases where the player gets detached from the cable when ziplining down an incline due to bumping the Pioneer’s head

MODDING

  • Included .usmap file into the Community Resources

LOCALISATION

  • Fixed several text entries that were not possible to localize after the UE5 migration
  • Also excluded other texts and folders from improperly showing up in the localization files

KNOWN ISSUES

  • A reminder for people who have been having issues with unexpected crashes on startup or weird behaviour with the game, in that case please try to verify your game files. You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...

  • And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Manage > Verify Files > Verify

  • This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.

  • If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too.

  • The first time booting the game will be very slow, but that should not continue to happen after the first boot

  • Game can hang on quit

  • There is major performance loss when running out of VRAM

  • Lights don’t behave correctly in Lumen compared to Signs

  • Factory Animation tick reductions can be slightly too aggressive

  • TSR can cause visual issues with conveyor belts, you can try using the following console command to alleviate the issues, but this will reduce AntiAliasing quality

    • r.TSR.ShadingRejection.Flickering 0
1
submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 

Hi Pioneers!

Hello everyone, here’s another patch with some more fixes and goodies for you all so please take a look, there’s quite a few changes in this patch.

There’s something very important to bring up which is we will be soon going out on vacation so in order for us to try to fix what is truly important for you all we need your feedback so please let us know what is affecting your gameplay or what are your concerns over at our QA Site: https://questions.satisfactorygame.com/ We read your posts every day

As always, with every new update if you’re experiencing some major issues launching the game or very unexpected behaviour, please take a look at the “Known Issues” section as this contains some very common workarounds for those issues.

See you again soon everyone <3

BUG FIXES

Fixed the Railways, Hypertubes and Pipelines visually having incorrect rotation when set via Blueprint This may also fix sinking/incorrectly rotated foundations in some scenarios

Fixed the parachute visuals on conveyor belts or when dropped Fixed the camera for the Factory Cart, it was incorrectly set so it would clip drastically when indoors

WORLD

Fixed collision being missing in some Coral A few parts near the coastline of Rocky Desert are now more complete in terms of foliage and world design Fixed some issues with the Gas Pillar effects in a few areas of Dune Desert and Spire Coast, also fixed some locations in Titan Forest leading towards Desert Canyon

AUDIO

Some ambience tweaks to Red Jungle sound effects Some ambience tweaks to Spire Coast sound effects Changed the audio for the waterfalls in Dune Desert Canyon General tweaks to waterfall sound effects

GAMEPLAY

Removed the option to purchase Parachutes from the Awesome Shop now that it is no longer a consumable item Toned down the new parachute recipe Minor updates to the descriptions of the Jetpack and Fuels to match the new Jetpack changes Fixed the wording for the Priority Power Switch description to match the UI Fixed the FICSIT Blueprints milestone not showing the Blueprint Designer in the unlock list

LOCALISATION

Updated all languages with the latest translations Updated language completion rates Updated community translators in the credits

KNOWN ISSUES

A reminder for people who have been having issues with unexpected crashes on startup or weird behavior with the game, in that case please try to verify your game files.

You can do this on Steam by Right Clicking the game in your Library > Properties > Local Files > Verify integrity of game files...

And on Epic by clicking on the three dots (“...”) next to the title or at the right side, depending on your selected library view > Manage > Verify Files > Verify

This may or may not redownload a large amount of files which might take a while depending on your internet connection or hard drive speeds so be wary of that.

If you are using mods, they might need to be updated or uninstalled after updating so please keep this in mind too. The first time booting the game will be very slow, but that should not continue to happen after the first boot Game can hang on quit There is major performance loss when running out of VRAM Lights don’t behave correctly in Lumen compared to Signs Factory Animation tick reductions can be slightly too aggressive TSR can cause visual issues with conveyor belts, you can try using the following console command to alleviate the issues, but this will reduce AntiAliasing quality r.TSR.ShadingRejection.Flickering 0

Max FPS option is visually stuck at 0 regardless of selection, the FPS cap does still work however, so this is merely cosmetic The Global Illumination option might show blank and prevent you from changing it if you were using Cinematic before it was removed in yesterday’s update, you can work around this by using the “Reset to Default” button, it should let you change the setting normally afterwards, Do note that this will reset all other Video settings to default