Write stupid rules, get stupid races. This is all on FIA and the stewards. You reap what you sow.
Coelacanth
100%, the rules need fixing and fast.
Can't say this kind of driving is endearing Max to me.
My expectations are on the floor in terms of entertainment on this track so as long as I get some action I'll be content. Not holding my breath though. We might well get some chaos into turn one lap one, but not expecting a glowing evening of racing.
Finished Metro: Last Light last week. Have to say I didn't really like it. Spoiler warnings below. The good bits were good, to be sure: the populated stations of Bolshoi and Venice were phenomenal and there were parts that harked back to the highlights of the first game - the early parts with Pavel for instance and some nice levels in the tunnels. Playing on Survival Hardcore there were passages that were phenomenally immersive and enjoyable, and I do love the world building around the communities in the metro.
The story just didn't land with me. The political war left me completely uninterested and the love story with Anna was so half-baked I almost wanted to stop playing right there when the sex scene happened. I also didn't really like the overly supernatural stuff like the River of Fate. It was also kind of hard for me to follow the logic of the narrative at times as it felt like Artyom was just kind of drifting around and happened to end up where he needed to be regardless. He also should have died like a dozen times, but I guess he's a superhero.
The moral system left me frustrated more than anything now that I knew about its existence (I played 2033 completely blind). Finally, the boss fights felt terrible and really out of place in a game that should be about tension, loneliness and stealth. Artyom was too much of an action hero here for my taste. There wasn't really anything like the great Library level in 2033. When he picked up a gatling gun at the end like a russian Rambo and fought off a horde of enemies I was rolling my eyes.
Still, I'm glad to have gotten through it finally - this was my second attempt - and I am interested to see what they did in Exodus as I've heard nothing but good things.
For now I'm taking a breather and tackling Bioshock 2, another backlog game to get through before being able to play Infinite, which is the game I'm really looking forward too.
Makes sense, she did get significant personal buffs this patch. I remember before they first introduced the soul sharing on the ult that you'd often see Vindictas balloon in personal net worth but get shut down fairly easily, so I was thinking maybe it would return to more of that. But it's possible the other buffs make up for it.
I think the removal of the soul sharing on the ult is a nerf to Vindicta overall, but we'll see. It's easier to counter one hero with big net worth than having it evenly spread across her whole team. At least in theory.
Lots of huge changes, not sure how I feel about some. I love the Urn adjustments toward being a better comeback mechanism, it was definitely more of a snowball mechanism before.
The changes to backdooring and to Walkers and Guardians I'm very on the fence about. It's very clear they want game speed to go down (and at least in my Emissary games they have definitely often been going 40+ minutes). Will be very interesting how it plays out, from the looks of it all your buildings will just fall apart after 14 minutes now. Also really encourages rat gameplay, splitpushing and suiciding objectives which I don't really enjoy.
Not surprised Shiv got the nerf bat, he was out of hand. Very surprised Infernus and McGinnis weren't nerfed harder, especially Infernus. For me personally I'm happy about the Mirage buffs as I spam him, I think the Spirit build will be actually good now.
Kinda sad to see Leap gutted even though it was clearly overpowered. There is something to be said for allowing items that are that fun to be a little broken.
Yeah I really like it for the retro-futuristic theme of Bioshock, not sure about it meshing as well with an outright futuristic setting as in this game.
That's a BioShock looking logo and font, for sure. Has anyone played this? Is it any good?
Ray tracing seems more like a technology that is being pushed to sell hardware, rather than actually improving graphics efficiently.
If efficiently is the key word then I agree with you. Ray Tracing is definitely still extremely expensive as far as performance goes. But I do think we've also seen it actually add marked improvements to the graphical impact of games.
Going by the radio transcripts on Multiviewer something got stuck in a brake duct and they overheated instantly