God I wish all those codices weren't burned. Or even that the surviving ones were made of sturdier material. Somehow even with all AI technology I'm not holding my breath for any digital reconstructions of those rotted lumps.
Coelacanth
It's such a great example of art direction versus graphics, honestly. Watching Skill Up's review I'd often go "oh hey, that lighting looks pretty good, those textures look nice" etc but thanks to the Pixarified people it still looks like shit whenever a person is on screen. I don't know why but the character designs make me think of cheap mobile games.
Not sure how I feel about that walker model, but the flower is an infinite improvement to the current jungle creep models.
This game will look so damn cool when it's fully finished and polished.
I've been wanting to learn him as I can imagine he is so much fun to play, but I'm a bit scared about the difficulty. I've seen some Lash players absolutely dominate, but so so many dive in and die over and over. Plus - much like Dynamo - having a super impactful ultimate on a massively long cooldown gives me anxiety.
After two decades of his work with Dota Icefrog being on top of balance like this in Deadlock doesn't surprise me at all. I'm only surprised McGinnis wasn't hit harder.
Mirage is my most played character at the moment, I just really like his kit. Very comfy to play. Tornado is such an amazing skill and once you get used to the mobility and on-demand iframes it's hard to go back. He's one of the best laners in the game which makes early game smooth and popping people with big Djinn's Marks is fun.
I also really enjoy Yamato, chunking people with big Power Slashes is satisfying and you can do sick turnarounds with her ult.
Most fun to play is probably Pocket though, but I still need a lot more practice before I feel I can confidently perform on him. I love all his skills but you really gotta be on the ball to maximise his potential.
Right now it's more about stopping Norris by any means for him. He'll probably take less risk if he feels he has more competitive pace.
A... surprisingly decent race for Mexico? Not a classic by any means, but considering the circuit we take these. More overtakes than I would have expected, several incidents of driver drama to keep us occupied while the drivers manage their overheating cars - and we even got to pretend there was a chance of rain for a couple of minutes. It's a shame Norris never had to make an actual overtake on Leclerc at the end, but the chase was still somewhat exciting, and we got a bona fide battle between Hamilton and Russel as well.
Shame about Albon, that man has had some rotten luck this season. Also very unlucky for Alonso to end his 400th race weekend in a DNF, but I can't imagine he would have been able to do much this race regardless.
Stewarding and the FIA rules will be the main takeaway, and while I'm glad Max is getting penalised for once I can't wait until they address the rules. Though the inconsistent stewarding had been almost as big an issue so maybe I'm fooling myself into thinking anything will change.
Anyway, with Ferrari smelling blood in the fight for WCC (and technically WDC) I'm really looking forward to Interlagos now - probably the best track on the calendar?
This was actually good and worthwhile from Max's perspective. He got to hold Norris up the whole first stint, which ultimately most likely cost him the win. Norris P1 and Max P4 would have been a much worse outcome for him points-wise, so I'm not sure Max is going to learn a whole lot from this race other than "I'll do it again".
I don't know. Could be a mix of both, the strategists knowing the car works better the lighter it is so the drivers are told to save tires early in stints to maximise the impact when the car is as light as possible?
Piastri has been having a rough couple of months but from the season overall it looks like a car characteristic. We've seen several races where both McLarens seem to perform best towards the end of a stint.
Wait YouTube is disabling upload date and view counter?